Bulk edit layout and visual settings for elements sharing the same asset
Window → EDW → UI Bulk EditGameObject, Sprite, TMP_FontAsset, Font, or Texture.RectTransform: Anchored Position, Size Delta, Anchor Min/Max, Pivot, Scale, Rotation
Image: Color, Type, Preserve Aspect, Raycast Target
TextMeshProUGUI: Font Size, Color, Alignment, Word Wrap, Overflow, Raycast Target
Legacy Text: Font Size, Color, Alignment, Raycast Target